Justin Dwyer: Artist
B.A. (Victorian College of the Arts, Melbourne University)
Justin Dwyer is a globally recognised, multi-award-winning digital artist. He is co-creative director and artist with the art-technology duo PluginHUMAN. Justin specialises in media art installations, real-time projection mapping (TouchDesigner), electronic music (AbletonLive), and he reimagines new hardware technologies. He has exhibited internationally – Asia, North America, Australia.
Justin was top 5 at the international Lumen Prize (2015), and his audio collaborations have led to 3 ARIA Award nominations (Australia’s premier music awards). Justin was artist-in-residence at the Exertion Games Lab, RMIT University (2018-19).
Justin has created media art installations for the Banff Centre (Canada, 2015), Dork Bot (USA), the National Taiwan Museum of Fine Arts (Taiwan, 2018), C-Lab (Taiwan 2019) and the Asia Culture Centre (South Korea, 2016 & 2017). Justin’s CV is available on LinkedIn.
SELECTION OF RECENT AWARDS
2022 Good Design Award, Indigenous Design Award: Highly Commended (PluginHUMAN + Lorraine Brigdale).
2022 Waterhouse Natural Science Art Prize, Australia: Shortlisted (PluginHUMAN).
2020 Good Design Award: Winner (PluginHUMAN).
2019 Rupert Bunny Foundation Visual Art Fellowship: Winner (PluginHUMAN).
2018 Good Design Award: Winner (PluginHUMAN).
2017 Premier’s Design Award: Winner (PluginHUMAN).
2016 Lumen Prize, International Award for Art and Technology: Top 5.
SELECTION OF RECENT ART INSTALLATIONS
2022 DISCO APOCALYPSE. Immersive installation. Karachi Biennale, PAKISTAN (with Lorraine Brigdale).
2022 UNEARTHED. Projection mapped mural. **Good Design Awards: Highly Commended, Indigenous Design Award**. GoTafe, Shepparton Festival, AUSTRALIA (with Lorraine Brigdale).
2021 EMERGE. 360 degree immersive projection room. MAP (Multi-Arts Pavillion) mina, AUSTRALIA.
2021 THE ART OF CONSTANT CHANGE. A video artwork controlled by brainwaves. Shepparton Festival, Shepparton Art Museum, AUSTRALIA.
2020-21 CAPTURE. Public video art projection. Rupert Bunny Visual Art Fellowship exhibition, City of Port Phillip, AUSTRALIA.
2020 [ I MISS YOUR TOUCH ]. Interactive online video artwork. **Winner: Good Design Award 2020**. Be/Hear-Now Festival AUSTRALIA (2020). ArtPlay, AUSTRALIA (2020).
2020-23 PULSE. Environment-controlled sculptural light installation. Experimenta Triennial, Experimenta Media Arts, AUSTRALIA (pending exhibition).
2019-20 CONCEAL. Public video art projection. Luminous Festival, AUSTRALIA (2019). Light Windows Festival, HoloCenter, NYC, USA; Centre for Projection Art, AUSTRALIA (2020).
2019 HIDDEN CITIES. Interactive art installation. C-Lab, TAIWAN.
2019 BREATHE. Environment-controlled media art installation. Melbourne Museum, White Night Festival, AUSTRALIA (2019). Geelong Performing Arts Centre, Geelong, AUSTRALIA (2019). Digital Agora Festival, AUSTRALIA (2019).
2019 THE LOOP. Multi-sensory projection art performance. Melbourne Knowledge Week Festival, Melbourne Meat Market, AUSTRALIA.
2019-23 FRACTAL MOODS. Interactive brain-controlled touring installation. Born or Built, Questacon, AUSTRALIA.
2018 DREAM 2.2. Interactive brain-controlled immersive art installation. National Taiwan Museum of Fine Arts. TAIWAN.
2018 THE WORD TREE. Interactive art installation. Oil Tank Culture Park, SOUTH KOREA.
2018 INTER-DREAM. Interactive multi-sensory art installation. RMIT University, AUSTRALIA.
2017 THE PLAYGROUND. Interactive sculptural light installation. ACT Festival, Asia Culture Centre, SOUTH KOREA (2017). Ararat Regional Art Gallery, AUSTRALIA (2017). State Library of Victoria, Melbourne Knowledge Week Festival, AUSTRALIA (2017).
Sargeant, B, Dwyer, J, Mueller, F 2020, Investigating Novel BCI Displays that Support Personalised Engagement and Interpersonal Connections, Proceedings of the 2020 Conference on Human Factors in Computing Systems (CHI), ACM, New York.
Semertzidis, N, Sargeant, B, Dwyer, J, Mueller, F 2019, Towards Understanding the Design of Positive Pre-sleep Through a Neurofeedback Artistic Experience, Proceedings of the 2019 Conference on Human Factors in Computing Systems (CHI), ACM, New York.
Sargeant, B, Dwyer, J, Mueller, F 2018, Using EEG to Design Embodied Play for the Resting Mind, Proceedings of the 2018 CHI Play Conference, ACM, New York.
Sargeant, B, Dwyer, J, Mueller, F 2018, The Storytelling Machine: A Playful Participatory Automated System Featuring Crowd-Sourced Story Content, Proceedings of the 2018 CHI Play Conference, ACM, New York.
Sargeant, B, Dwyer, J, Mueller, F 2018, Using EEG Technology to Interact with Dream Visualisations: Playful Brainwave Art Workshops, Proceedings of the 2017 CHI Play Conference, ACM, New York.
Sargeant, B, Mueller, F, Dwyer, J 2017, Using HTC Vive and TouchDesigner to Projection-Map Moving Objects in 3D Space: A Playful Participatory Artwork, Proceedings of the 2017 CHI Play Conference, ACM, New York. CHI PLAY’17 ACM, New York.