Justin Dwyer: Artist
Justin Dwyer is a globally recognised, multi-award-winning digital artist. He is co-creative director and artist with the art-technology duo PluginHUMAN. Justin specialises in media art installations, real-time projection mapping (TouchDesigner), electronic music (AbletonLive), and he reimagines new hardware technologies. He has exhibited internationally – Asia, North America, Australia.
Justin was top 5 at the international Lumen Prize (2015), and his audio collaborations have led to 3 ARIA Award nominations (Australia’s premier music awards). Justin was artist-in-residence at the Exertion Games Lab, RMIT University (2018-19); and was artist-in-residence at the Asia Culture Centre (South Korea 2017).
Justin has created media art installations for the Banff Centre (Canada, 2015), Dork Bot (USA), the National Taiwan Museum of Fine Arts (Taiwan, 2018), C-Lab (Taiwan 2019) and the Asia Culture Centre (South Korea, 2016 & 2017). Justin’s CV is available on LinkedIn.
SELECTION OF RECENT AWARDS
2020 Good Design Award: Winner
2019 Rupert Bunny Foundation Visual Art Fellowship: Winner
2018 Good Design Award: Winner
2017 Premier’s Design Award: Winner
2016 Melbourne Knowledge Fellow: Winner
2016 Consensus Innovation Award: Winner
2015 PhD Ranked top 3, CHASS Prize
SELECTION OF RECENT ART INSTALLATIONS
2020-21 CAPTURE. Public video art projection.
Rupert Bunny Visual Art Fellowship exhibition, City of Port Phillip, AUSTRALIA.
2020 [ I MISS YOUR TOUCH ]. Interactive online video artwork. **Winner: Good Design Award 2020**
Be/Hear-Now Festival AUSTRALIA (2020).
ArtPlay, AUSTRALIA (2020).
2020-23 PULSE. Environment-controlled sculptural light installation.
Experimenta Triennial, Experimenta Media Arts, AUSTRALIA (pending exhibition).
2019-20 CONCEAL. Public video art projection.
Luminous Festival, AUSTRALIA (2019).
Light Windows Festival, HoloCenter, NYC, USA; Centre for Projection Art, AUSTRALIA (2020).
2019 HIDDEN CITIES. Interactive art installation.
2019 BREATHE. Environment-controlled media art installation.
Melbourne Museum, White Night Festival, AUSTRALIA (2019).
Geelong Performing Arts Centre, Geelong, AUSTRALIA (2019).
Digital Agora Festival, AUSTRALIA (2019).
2019 QUEIMADAS [The Burning]. Experimental light installation.
INPA, Manaus, BRAZIL.
2019 WITHIN. Experimental video artwork.
2019 THE LOOP. Multi-sensory projection art performance.
Melbourne Knowledge Week Festival, Melbourne Meat Market, AUSTRALIA.
2019-23 FRACTAL MOODS. Interactive brain-controlled touring installation.
Born or Built, Questacon, AUSTRALIA
2018 DREAM 2.2. Interactive brain-controlled immersive art installation.
National Taiwan Museum of Fine Arts. TAIWAN.
2018 THE WORD TREE. Interactive art installation.
Oil Tank Culture Park, SOUTH KOREA.
2018 INTER-DREAM. Interactive multi-sensory art installation.
RMIT University, AUSTRALIA.
2017 THE PLAYGROUND. Interactive sculptural light installation.
ACT Festival, Asia Culture Centre, SOUTH KOREA (2017).
Ararat Regional Art Gallery, AUSTRALIA (2017).
State Library of Victoria, Melbourne Knowledge Week Festival, AUSTRALIA (2017)
2016 THE STORYTELLING MACHINE. Interactive immersive art installation. **Winner: Good Design Award**
ACT Festival, Asia Culture Centre, SOUTH KOREA (2016).
Geelong After Dark Festival, AUSTRALIA (2017).
Glen Eira City Art Gallery, AUSTRALIA (2018).
SELECTION OF RECENT ART RESIDENCIES
2019 LABVERDE, Artist Immersion in the Amazon, BRAZIL
2019 Digital Naturalism Lab, PANAMA
2018-19 Artists-in-Residence, XGL research lab, RMIT University, AUSTRALIA
2017 Creators Lab, Asia Culture Institute, Asia Culture Centre, SOUTH KOREA
2016 Creators Lab, Asia Culture Institute, Asia Culture Centre, SOUTH KOREA
Sargeant, B, Dwyer, J, Mueller, F 2020, Investigating Novel BCI Displays that Support Personalised Engagement and Interpersonal Connections, Proceedings of the 2020 Conference on Human Factors in Computing Systems (CHI), ACM, New York.
Semertzidis, N, Sargeant, B, Dwyer, J, Mueller, F 2019, Towards Understanding the Design of Positive Pre-sleep Through a Neurofeedback Artistic Experience, Proceedings of the 2019 Conference on Human Factors in Computing Systems (CHI), ACM, New York.
Sargeant, B, Dwyer, J, Mueller, F 2018, Using EEG to Design Embodied Play for the Resting Mind, Proceedings of the 2018 CHI Play Conference, ACM, New York.
Sargeant, B, Dwyer, J, Mueller, F 2018, The Storytelling Machine: A Playful Participatory Automated System Featuring Crowd-Sourced Story Content, Proceedings of the 2018 CHI Play Conference, ACM, New York.
Sargeant, B, Dwyer, J, Mueller, F 2018, Using EEG Technology to Interact with Dream Visualisations: Playful Brainwave Art Workshops, Proceedings of the 2017 CHI Play Conference, ACM, New York.
Sargeant, B, Mueller, F, Dwyer, J 2017, Using HTC Vive and TouchDesigner to Projection-Map Moving Objects in 3D Space: A Playful Participatory Artwork, Proceedings of the 2017 CHI Play Conference, ACM, New York. CHI PLAY’17 ACM, New York.