Dr Betty Sargeant
PhD (Creative Media, RMIT University), B.A. (Hons), B.Ed

Dr Betty Sargeant is a multi-award-winning, internationally recognised media artist. She is co-creative director and artist with the art-technology duo PluginHUMAN. Betty has exhibited internationally (Asia, Europe, The United States, Australia). She was the Melbourne Knowledge Fellow (2016), was artist-in-residence at the Exertion Games Lab, RMIT University (2017-19); and was creator-in-residence at the Asia Culture Centre (South Korea, 2016-17). Betty’s PhD was ranked top three at the CHASS Prize (2015). Her CV is available on LinkedIn. She has academic publications and regularly speaks at public events. In 2019 Betty represented Australia in a federal government cultural delegation to India focusing on partnership building and future collaborations (Department of Foreign Affairs and Trade and Asialink 2019). Betty has created media art installations for institutions such as the National Taiwan Museum of Fine Arts (Taiwan, 2018), Questacon (the National Science and Technology Museum, Australia, 2018) and the Asia Culture Centre (South Korea, 2016 & 2017).

Betty’s collaborative work with PluginHUMAN

BREATHE: Site specific environment-controlled public light sculpture. On location in old growth forest. Betty Sargeant and PluginHUMAN (2019)
PluginHUMAN: Justin Dwyer & Betty Sargeant. Conceal: Video Artwork
CONCEAL: Large-scale public video projection. Betty Sargeant and PluginHUMAN 2019
QUEIMADAS [The Burning]: Experimental site specific light installation, on location in Amazon jungle, BRAZIL. Betty Sargeant 2019
Ship of Fools. Melbourne International Festival. Betty Sargeant (seen standing on top of ship) in collaboration with Primary Source.
PluginHUMAN - The Playground, participatory art. Betty Sargeant and Justin Dwyer.
The Playground, Participatory sculptural light installation. Betty Sargeant and PluginHUMAN (2017).
2020   Good Design Award: Winner (with PluginHUMAN)
2019   Rupert Bunny Foundation Visual Art Fellowship: Winner (with PluginHUMAN)
2018   Good Design Award: Winner
2017   Premier’s Design Award: Winner
2016   Melbourne Knowledge Fellow: Winner
2016   Consensus Innovation Award: Winner
2015   PhD Ranked top 3, CHASS Prize
2020-21 CAPTURE. Public video art projection. (With PluginHUMAN)
                     Rupert Bunny Visual Art Fellowship exhibition, City of Port Phillip, AUSTRALIA (pending).
2020     [ I MISS YOUR TOUCH ]. Interactive online video artwork. **Winner: Good Design Award 2020** (With PluginHUMAN)
                     Federation Square Media Facade, Melbourne AUSTRALIA (2020 – pending).
                     Be/Hear-Now Festival AUSTRALIA (2020).
                     ArtPlay, AUSTRALIA (2020).
2020-23 PULSE. Environment-controlled light sculpture. (With PluginHUMAN)
                       Experimenta Triennial, Experimenta Media Arts, AUSTRALIA (pending exhibition).
2019-20 CONCEAL. Public video art projection. (With PluginHUMAN)
                      Luminous Festival, AUSTRALIA (2019).
                      Light Windows Festival, HoloCenter, NYC, USA; Centre for Projection Art, AUSTRALIA (2020).
2019       HIDDEN CITIES. Participatory art installation. (With PluginHUMAN)
                      C-Lab, TAIWAN.
2019       BREATHE. Environment-controlled media art installation. (With PluginHUMAN)
                      Melbourne Museum, White Night Festival, AUSTRALIA (2019).
                      Geelong Performing Arts Centre, Geelong, AUSTRALIA (2019).
                      Digital Agora Festival, AUSTRALIA (2019).
2019       QUEIMADAS [The Burning]. Experimental light installation.
                      INPA, Manaus, BRAZIL.
2019       WITHIN. Experimental video artwork.
                      Dinacon, PANAMA.
2019       THE LOOP. Multi-sensory projection art performance. (With PluginHUMAN)
                      Melbourne Knowledge Week Festival, Melbourne Meat Market, AUSTRALIA.
2019-23  FRACTAL MOODS. Interactive brain-controlled touring installation. (With PluginHUMAN)
                      Questacon, AUSTRALIA
2018       DREAM 2.2. Interactive brain-controlled immersive art installation. (With PluginHUMAN)
                      National Taiwan Museum of Fine Arts. TAIWAN.
2018       THE WORD TREE. Participatory art installation. (With PluginHUMAN)
                      Oil Tank Culture Park, STH KOREA.
2018       INTER-DREAM. Interactive multi-sensory art installation. (With PluginHUMAN)
                     RMIT University, AUSTRALIA.
2017       THE PLAYGROUND. Participatory sculptural light installation. (With PluginHUMAN)
                      ACT Festival, Asia Culture Centre, SOUTH KOREA (2017).
                      Ararat Regional Art Gallery, AUSTRALIA (2017).
                      State Library of Victoria, Melbourne Knowledge Week Festival, AUSTRALIA (2017)
2016       THE STORYTELLING MACHINE. Participatory immersive art installation. **Winner: Good Design Award**
                      ACT Festival, Asia Culture Centre, SOUTH KOREA (2016).
                      Geelong After Dark Festival, AUSTRALIA (2017).
                      Glen Eira City Art Gallery, AUSTRALIA (2018).
2019       LABVERDE, Artist Immersion in the Amazon, BRAZIL
2019       Digital Naturalism Lab, PANAMA
2018-19 Artists-in-Residence, XGL research lab, RMIT University, AUSTRALIA
2017       Creators Lab, Asia Culture Institute, Asia Culture Centre, SOUTH KOREA
2016       Creators Lab, Asia Culture Institute, Asia Culture Centre, SOUTH KOREA
Sargeant, B, Dwyer, J, Mueller, F 2020, Investigating Novel BCI Displays that Support Personalised Engagement and Interpersonal Connections, Proceedings of the 2020 Conference on Human Factors in Computing Systems (CHI), ACM, New York.
Semertzidis, N, Sargeant, B, Dwyer, J, Mueller, F 2019, Towards Understanding the Design of Positive Pre-sleep Through a Neurofeedback Artistic Experience, Proceedings of the 2019 Conference on Human Factors in Computing Systems (CHI), ACM, New York.
Sargeant, B, Dwyer, J, Mueller, F 2018, Using EEG to Design Embodied Play for the Resting Mind, Proceedings of the 2018 CHI Play Conference, ACM, New York.
Sargeant, B, Dwyer, J, Mueller, F 2018, The Storytelling Machine: A Playful Participatory Automated System Featuring Crowd-Sourced Story Content, Proceedings of the 2018 CHI Play Conference, ACM, New York.
Sargeant, B, Dwyer, J, Mueller, F 2018, Using EEG Technology to Interact with Dream Visualisations: Playful Brainwave Art Workshops, Proceedings of the 2017 CHI Play Conference, ACM, New York.
Sargeant, B, Mueller, F, Dwyer, J 2017, Using HTC Vive and TouchDesigner to Projection-Map Moving Objects in 3D Space: A Playful Participatory Artwork, Proceedings of the 2017 CHI Play Conference, ACM, New York. CHI PLAY’17 ACM, New York.

2020    Extra-terrestrial Environments. Artist talk. Environmental Film Festival, AUSTRALIA.

2020    Building Creative Collaborations in the Asia Pacific Region. Asia Link, AUSTRALIA.

2019     Inter-Reactive Art: Fostering Empathy in the Era of Climate Change, Artist Talk and Discussion, Academy of Art and Design, Tsinghua University, TAIWAN
2019     Art in the Anthropocene, Artist Presentation, Dinacon, LABVERDE, the Amazon, BRAZIL
2019     Inter-Reactive Art: Fostering Empathy in the Era of Climate Change, Keynote Speaker and Discussion Panel, C-Lab, Taipei, TAIWAN
2019     Experimenta Social 24, Artist talk, ACMI X, AUSTRALIA
2018     Korean Arts and Education Week Festival, Artist Talk and Discussion Panel–Live to TV, Oil Tank Culture Park, Seoul, SOUTH KOREA
2018     Art, Automation and Social Identity, Keynote Presentation and Panel Discussion, Taipei Culture Lab, TAIWAN
2018     Art and Design in the Age of Automation, Sensilab, Monash University, Melbourne AUSTRALIA
2018     Presentation Speaker for Melbourne Knowledge Week, Veski Innovation Awards, Deakin Edge, Federation Square, Melbourne, AUSTRALIA
2018     Customised Reality Opening Ceremony, Guest Speaker and Discussion Panel, National Taiwan Museum of Fine Arts, TAIWAN
2017     ACT Festival, Artist Talk, Asia Culture Centre, SOUTH KOREA
2017     Art, Automation and Social Identity, Invited Speaker, Melbourne Knowledge Week, AUSTRALIA
2017     Beyond Research: Pathways to Impact, Invited Speaker, RMIT University, Melbourne Convention Centre, AUSTRALIA
2016     ACT Festival, Artist Talk, The Storytelling Machine, Asia Culture Centre, SOUTH KOREA
2016     STEM, Art, Technology and Multi-Literacies, Keynote speaker, Australian Literacy Educators’ Association and ACMI, ACMI, Melbourne, AUSTRALIA
2016     The Remediation Loop, Artist Talk, International Symposium on Electronic Art (ISEA), City University, HONG KONG,
2015     Social interaction over shared mobile devices, Invited speaker, /dev/world/2015, Melbourne, AUSTRALIA
2014      How Far is Up? Encouraging social interaction through app design, Conference Demonstration and Exhibit, Interactivity, CHI2014, Toronto, CANADA
2013      Interactive narratives: How Far is Up?, Conference Demonstration and Exhibit, Australasian Conference on Interactive Entertainment (IE), Melbourne, AUSTRALIA
2013      The practice of privileging literacy within interactive multimedia design, International conference presentation, 21st Congress, International Research Society for Children’s Literature, Maastricht, THE NETHERLANDS
2013      A history of playful design, Invited Speaker, RMIT, GEELab, Karlsruhe, GERMANY
2013      Book apps and legacy media, International conference presentation, 19th International Symposium of Electronic Art (ISEA 2013), Sydney, AUSTRALIA