Special DREAM 2.2 Performance 5pm 2018.02.11, National Taiwan Museum of Fine Arts
Interactive audio-visual installation, 2018.02.11 - 2018.06.03, National Taiwan Museum of Fine Arts
Experience your dreams come alive. Walk in the dreams of others. DREAM 2.2 a new perspective.
DREAM 2.2 is an audio-visual performance and interactive installation. The performance features two sleeping teenagers and abstract projection mapped, audio-visual representations of the sleeping teens' brain activity.
We use EEG (electroencephalogram) sensors [Muse] to track the electrical activity of the brain and generate audio that in turn generates audio-reactive visuals. The audio and visuals respond to different types of brain activity. The sensors generate abstract real-time audio-visual art. The visuals are projection mapped [TouchDesigner] onto maze-like projection surfaces in the exhibition space.
During the interactive installation audiences can wear an EEG headband. They can use their own brain activity to drive the DREAM 2.2 audio-visuals.
DREAM 2.2 imagines a future where instead of sleeping, people stay awake to experience being inside others' dreams. This hybrid work invites audiences to reflect on our contemporary obsession with observing others’ activities through digital and reality media. We encourage audience to go beyond observation. We invite them to participate, to use their own brain waves to generate original real-time digital art.
Betty Sargeant ~ Creative Director + Artist
Justin Dwyer ~ Creative Director + Artist
Coco Dwyer ~ Performer
Levi Dwyer ~ Performer
Florian 'Floyd" Mueller ~ Project Advisor
Andrew Ogburn ~ Composer
This project has been accelerated by:
Exertion Games Lab, Centre for Game Design Research, RMIT University, AUSTRALIA
<prior . next>