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DREAM 2.2 [2018]

National Taiwan Museum of Fine Arts, TAIWAN, February-June 2018.


Experience your dreams come alive. Walk in the dreams of others. DREAM 2.2 interactive brainwave art.

Plugin HUMAN Dream 2.2 audio-visual installation

DREAM 2.2 is an audio-visual performance and interactive installation. The performance features two sleeping teenagers and abstract projection mapped, audio-visual representations of the sleeping teens' brain activity.

We use EEG (electroencephalogram) sensors [Muse] to track the electrical activity of the brain and generate audio that in turn generates audio-reactive visuals. The audio and visuals respond to different types of brain activity. The EEG sensor generates abstract real-time audio-visual art. The visuals are projection mapped [TouchDesigner] onto maze-like projection surfaces in the exhibition space.

During the interactive installation audiences can wear an EEG headband. They can use their own brain activity to control the DREAM 2.2 audio-visuals.

Dream 2.2 Media Art Installation

DREAM 2.2 imagines a future where instead of sleeping, people stay awake to experience being inside others' dreams. This hybrid work invites audiences to reflect on our contemporary obsession with observing others’ activities through digital and reality media. We encourage audience to go beyond observation. We invite them to participate, to use their own brainwaves to generate original real-time digital art.

Plugin HUMAN DREAM 2.2 Iteractive Brainwave Instalation

Dream 2.2 media art installation Plugin HUMAN

PluginHUMAN DREAM 2.2 and Interactive brainwave installation

Betty Sargeant ~ Creative Director + Artist

Justin Dwyer ~ Creative Director + Artist

Coco Dwyer ~ Performer

Levi Dwyer ~ Performer

Florian 'Floyd' Mueller ~ Project Advisor

Andrew Ogburn ~ Composer

This project has been accelerated by:

Exertion Games Lab, Centre for Game Design Research, RMIT University, AUSTRALIA

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